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More info 🔗 here >Ī: Request it through e-mail 📧 For verification purposes, I will ask you for the Invoice ID. Q: Are clothes from other models compatible?Ī: Some are compatible, and some are not. My customers have reported to me that my models work in Blender.
#Unreal engine 4 mac controls software
The only software that I support is Maya, Unreal Engine, and Unity. Unfortunately, I cannot give you support for this software because I do not have any experience with them.

However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly.

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?Ī: Yes, you can. It is also prohibited to sell images (.png.

It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. Q: Can I create an NFT with your model or sell it as a VRchat avatar?Ī: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains.
#Unreal engine 4 mac controls how to
Q: Need help with the model, how to contact you?Ī: The best way to contact me is through e-mail 📧 Expect an answer in 1-3 working days. 🌟 Separated Meshes for Master Pose / Leader Component are included 🌟 3rd person standard animations are included 🌟 Material Instances with MatID map for color change are included It’s advisable to use KawaiiPhysics plugin for the best-looking results 🌟 For facial animations use Morph Targets 🌟 Epic Skeleton rig with additional bones 🌟 Textures are packed for better optimization 🌟 10 Texture sets - Body, Head, Eyes, Hair, Lashes, Teeth, Horns + Tail, Shoes + Gloves, Torso, Sword 🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive Use the included Material Instances to change the colors easily. It also reduces the polycount!Ī Material ID map is used for changing the colors of a BaseMap separately. Pieces that are hidden under the clothes must be turned off. To avoid body intersection through clothes the body is sliced into pieces. The model is completely modular, you can remove or add any part you want.Ĭlothes can be taken off completely, and full-body is included.īody texture has censored and uncensored (request) versions.Īdult parts are not modeled and do not have morphs or a rig. Tested with Live Link Face in Unreal Engine 5.Ĭan be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.īody morphs allow you to regulate breast and butt size, change the horn size/form, make hair and bangs longer/shorter, and switch between human/elf ears. Perfectly calibrated 52 Apple Blendshapes.
#Unreal engine 4 mac controls full
You can find a full list of additional bones 🔗 here >Ĭharacter’s Rig has been tested with various animations, such as: That means that you might want to adjust the bone position when retargeting for a better result. The base pose of the rig differs from the Epic Skeleton one. The rig is made in Maya without plugins and does not have controls. With additional bones you can apply physics to different parts. The main bones hierarchy is remained untouched for easy retargeting. This Character rig is based on UE4 Mannequin skeleton. 📋 Polycount | The Character does not have LOD system Social Links: 🔗 ArtStation | 🔗 Instagram | 🔗 YouTube | 🔗 LinkedIn 🌠This model is a part of the Cosmo Collection For any questions, contact me at 📧 Expect an answer in 1-3 working days. If necessary, additional source files will be sent to you. To verify the purchase, please leave a question (or review!) on the product page containing your e-mail address.
